AI Insights · Timothy · December 2021
Top 5 Hypercasual Games on iOS in Czech Republic - Q4 2021
Discover the performance of the top 5 hypercasual games on iOS in the Czech Republic during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 hypercasual games on iOS in the Czech Republic showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Count Masters: Crowd Runner 3D saw a dynamic quarter. Weekly revenue peaked at approximately $127 in the last week of October, while the lowest revenue was around $31 in late November. Downloads hit a high of 5.7K in the last week of October and a low of 2.1K in early December. Active users peaked at 15K in late October but dipped to around 8.9K in early December before recovering to 13.5K by the end of the year.
Sort Water Color Puzzle experienced a fluctuating quarter in downloads and active users. Downloads reached a peak of 4.2K in the last week of October and a low of 1.3K in mid-November. Active users hit a high of 11K in early December before a slight decline to 8.8K by the end of December.
Bridge Race had a notable spike in revenue, peaking at $85 in the final week of December. Downloads surged to 3.2K in the last week of October, with a low of 894 in late November. Active users peaked at 9K in the final week of December, showing significant growth from a low of 4.2K in early October.
Water Sort Puzzle maintained a consistent performance. Revenue peaked at $52 in early November, and downloads saw a high of 4K in early October. Active users reached a peak of 10.2K in early October, before stabilizing around 7K by the end of December.
Stone Miner showed a declining trend. Revenue peaked at $164 in early October but generally trended downward. Downloads reached a high of 4.1K in late September, decreasing steadily to around 500 by the end of December. Active users followed a similar pattern, peaking at 7K in late September and dropping to 1.5K by the end of the year.
These insights underline the varying success and user engagement across the top hypercasual games in the Czech Republic. For more detailed analytics, visit Sensor Tower.